Here’s something that makes it easier than thinking of something new to write: something that isn’t being used at work! Yaaaay!
It’s not all champagne cocktails and all the free hookers you can eat in the rock ‘n’ roll world of games journalism. No, things do sometimes go wrong, stop you from actually doing your job and – as a result – negatively impact on the level of coverage you, our readers, receive here in this very magazine. Sony’s Hell Boat 2011 event (not the official name) was one of those very Things That Went Wrong.
We were meant to be playing a dozen or so PS Vita games – some not present at TGS – as well as having time with the developers to chat with them about their titles. Oh, on a boat. In Tokyo. It was meant to be over by 9.30pm. It was meant to be organised in some way, shape or form.
What we were left with was about six games, some of which we weren’t allowed to play and the rest of which were GamesCom demos that we’d already seen months earlier. The interviews? “Not enough time.” Mainly because we were running about two hours late, thanks to shocking disorganisation and outright lies about ’25-minute’ bus rides (that actually took 90 minutes). Getting back to a hotel at 1.30am, when you were meant to be back at 10pm, when you have to be up to catch a flight at 5am, when you were meant to come back with a lot of great stuff for the mag, when you actually come back with nothing through no personal fault… yeah. It makes you wonder why you bother.
But hey, at least Tokyo Bay was pretty.
So we’d like to send our thanks out to Sony for arranging the biggest waste of time this publication has ever been involved in. It’s had a negative impact on the magazine and, as such, the content we can deliver to you, our readers. Well done for that.