Tag Archives: complexity

Overly-complex = bad?

I had a bit of a dilemma today, related – as the most important things are – to putting a number on the end of some words. It got me thinking*- what is a reasonable excuse with which to mark down a game? Obviously there are reasons like “it’s shit”, or “it’s broken and shit”, or “I had a headache when I was playing it, hence it was shit”.

But then there are other, less black and white reasons. The one I encountered today being that the game was rather complex. I’m not averse to complexity. In fact, it often helps the experience, lending it depth and adding to the longevity of the whole package.

But then there are times when it just gets in the way. It stops you outright from getting to the tasty, fun centre of the matter and truly enjoying it for what it is. But you can see the delicious middle bit. It’s there, taunting you and laughing at your face. It’s there showing you that the whole package is, objectively speaking, one of true quality.

But you can’t actually experience that. You can’t get real enjoyment out of it. Does that make it a bad game? When it’s clearly not a bad game? When it’s actually a good game? Is it a bad game because the layman – ME – can’t get his head around it?

Ah, the difficulties of doing real work for a living. You doctors, firemen and soldiers don’t know how hard it really is.

*I had a lie down and felt better, don’t worry.


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