The job I do could reasonably be considered a creative role, seeing as it does indeed involve some semblance of creativity. Sometimes. But that doesn’t mean I’m a creative person, at least not in every regard.
This re-re-re-dawned on me not so long ago, as I was playing the beta of LittleBigPlanet 2. See, the first in the series (for those not in with the cool kids and our mad knowledge) was a platform game where you could create your own levels. In its own way it was a minor revelation.
It was also something I barely played, as the main game was a bit pump and I didn’t ever get beyond the novelty factor of it being a game where I would turn it on to play the best creations other people had come up with.
And so the second game has rolled around, at least in beta (demo) form, and with it comes the rather major changes. Mainly that instead of just being able to create your own levels, you can create your own almost anything. It’s a slight step up, you have to admit.
But with that step up comes the step up in realisation that I just don’t have the talent, patience or sheer bloody mindedness required to create things like this. I can’t be bothered to go through the same thing 40 times in a row just to make sure a two-second sequence of a level plays out well. So what the hell is going to make me play through something 400 times to make sure the entire game I’ve made plays out okay?
This all began back on the Amiga, where I tried to muck about with AMOS The Creator for a while. I got something up and running, but I didn’t think it was very good so I gave in and did something else. If I’d have stuck with that from the age of about seven or eight then I probably wouldn’t have much of an issue with making a few levels or interesting types of game on the LBP series. I’d also probably have a very different job right now.
Hey ho. I’m going to try and make something entirely comprised of cocks, just to make myself laugh.